
Does about 6%įorward throw will be him shoving you with his elbow. Upthrow will be him tossing you upwards with one hand and rising his cane upwards to hit you. His grab will be him giving you a hug, his pummel will be a tight hug, it’s relatively quick, does about 4% each time.ĭown throw is going to be him grabbing you with his cane and slamming you on the ground, he then proceeds to dig his cane into you. This move is his second best smash attack although it is quite slow, deals about 15% it comes out at frame 17 and kills at about 115% His upsmash will be him crouching down and then rising up while spinning with his cane in his hands, similar to links up B when it’s grounded. I know I know, he doesn’t have his cane sticking out, just imagine it please ? :> At max smash charge, it’ll kill at about 80% This move is possibly his best smash attack and his main killing option, comes out at frame 10 and kills at about 110%, deals 19% with no need to hold the smash attack out.

His Forward smash will be him using his cane as a bat, getting into position just as a baseball player would, then letting it swing like crazy. Does 2% and comes out at frame 4.Kills at about 200% Uptilt will be a quick flick of his cane upwards (yes, he uses his cane a lot, it’s his thing) it’s pretty fast but it has low killing power. Comes out at frame 10 and it does 5%.Kills at about 185% it kills at about 160%ĭowntilt will be a sweep of his cane at your feet, similar to Ike’s but faster, not as strong though. kills at about 230%įorward tilt will be him extending his arm out with his cane, this move is relatively safe to throw out as it has long distance and it’s pretty fast.
LETHAL LEAGUE CANDYMAN SYMBOL SERIES
While the series of stabs will do about 8 to 11 depending on your opponents DI. The first hit will do 4% and it’ll come out on frame 10 The second hit will do 3% On the noggin and a punch to the face, continued byĪ series of rapid hits similar to Corrins, but instead of biting the opponent with a giant arm mouth thingy he’ll repeatedly stab you with his cane His weight will be 90, not a very heavy character, but he is a fastfaller, being tied with Fox. In other words, Latch himself becomes a cannon.ĭice: Dice's ability allows you to launch the ball in an arc that can be made wider or shallower depending on which direction you hold.Candymans air speed will be 3.0, making him have the fastest airspeed in smash, I’m giving him this because in lethal league, air speed is extremely high. Latch: After hitting attack during hitpause, Latch is able to catch the ball in his mouth and keep it there until the ball's original hitpause goes away, after which he spits it out in whichever direction you are holding.

Sonata: Sonata's ability allows her to manipulate the direction in which the ball goes by hitting a direction until it collides with a surface. This ability can continuously be kept up as long as he keeps hitting his own ball. This ability allows you to hit the ball at a predetermined shallow angle that you can change by holding a certain direction.Ĭandyman: Candyman's ability involves making the ball go through walls and show up on the other side for a brief period of time. Jumping and then jumping again while in midair, crouching and then jumping again, jumping during the hitlag created by an overhead smash. Switch can use his special in three different ways: Instead, it can be triggered in three different ways, as outlined by the wiki: Switch: Switch's ability is different in the sense that it cannot be activated in the standard way of hitting the attack button twice. Raptor: Basic ability, allows you to skip hitlag and hit the ball twice.

The only character exempt from this condition is Switch.Ībilities are only activated this way when the blue power bar below your health bar is full, which will happen naturally after four hits of the ball.Įach character has a different ability that works in a certain way. To trigger each special ability, you must tap the attack key again during hit-lag (that's the pause before the ball actually moves again).
